Ok, here’s my take on @polytron and Fez. But first a disclaimer: I haven’t finished the game. But I won’t be posting links to other reviews, even though this is a piece about those reviews (Google them). But there’s a reason I feel qualified to comment. But before I explain that I’m going to summarise in one sentence so the haters can jump in to the comment section:
“Fez is about losing childhood.”
But am i ready yet to do the growing up?
Many reviews focus on the mechanics – retro 8 it platformer reflecting the days were games were real games and hard – or the multi-layered “get everyone talking in the playground (Internet forum?)” under the surface content. Some think it clever this is concealed (though what truly is when “walkthrough” is one of the most used word in search engines?) while others worry people “won’t get it”. Still a few naysayers accuse Phil Fish, who is invariably described as “outspoken” or linked to the GDC Japan games thing (Google it), of cunning manipulation. Of course, what’s always worse than a smart arse is a successful smart arse.
So, let’s take a look at what I have gleaned from “Fez: The Review: The Game” (FTRTG), which unlike “Fez: The Movie” (aka the Indie Game Movie that stubbornly resists being torrentable, and will only be shown once in the UK in Sheffield this year :-(so I’m not holding much hope of seeing any time soon) or “Fez: The Game”, which remains firmly unfinished (see my second but). Because I AM finished with FTRTG. All the various takes on Fez in print and web seem to each miss a different but important element – author’s blindspot, limited space or deadlines? – and only reading a selection can you see a growing theme. Like Gomez suddenly being aware of his 2D existence, but having a limited pallet to manipulate it, and his journey of discovery in a frankly bewildering world, I feel (yes, feel) there’s a metaphor here to our own childhood’s end (mistaken for nostalgia by many reviewers). It also cleverly refers to the mainstreamification of Games into modern culture. However, the obvious (and sometimes subtle) references aren’t only to games as some have suggested: the NYT review references meaningless hyroglyphs translated as “Help I’m a prisoner in a Fez factory” but fails to spot homage to a great children’s book “Help I’m a prisoner in a toothpaste factory” sadly, and there are other missed connections to innocent times. Fez is far deeper than many will give credit for. Maybe not deliberately on Polytron’s part, although I suspect it is, but this is, by the external requirements – QR codes, cyphers, and a (deliberately?) confusing multidimensional map – the players’ hero’s journey NOT that of Gomez.
Fez is an impressive addition to the canon of games that will require me to keep digging, and trying to not type “walkthrough” into Google. My only regret is the ephemeral nature of its meta content: will we still be able to use the QR codes in 20 years? it might take me that long, and a series of red rings, to fathom it all.