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	<title>Start Wrecking &#8211; Play in Progress</title>
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		<title>Start Wrecking: To Boldly Roll &#8211; a #1GAM #WoGaDeMo starship combat dice pool game (for tabletop and PS Vita!)</title>
		<link>https://doctormikereddy.com/2013/06/01/start-wrecking-to-boldly-roll-a-1gam-wogademo-starship-combat-dice-pool-game-for-tabletop-and-ps-vita/</link>
					<comments>https://doctormikereddy.com/2013/06/01/start-wrecking-to-boldly-roll-a-1gam-wogademo-starship-combat-dice-pool-game-for-tabletop-and-ps-vita/#respond</comments>
		
		<dc:creator><![CDATA[Doctor Mike Reddy]]></dc:creator>
		<pubDate>Sat, 01 Jun 2013 07:34:07 +0000</pubDate>
				<category><![CDATA[#1GAM #onegameamonth]]></category>
		<category><![CDATA[Proposal/Game Idea]]></category>
		<category><![CDATA[dice pool]]></category>
		<category><![CDATA[May the Dice Be With You]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[starship combat]]></category>
		<category><![CDATA[Start Wrecking]]></category>
		<category><![CDATA[To Boldly Roll]]></category>
		<guid isPermaLink="false">http://doctormikereddy.com/?p=624</guid>

					<description><![CDATA[Made notes on ideas for design and deployment in game dev book. Main thrust is &#8220;random in&#8221; not &#8220;random out&#8221; so NO dice rolling to determine results. The idea is a (slightly) modifiable dice pool mechanic where dice are allocated to ship systems and &#8216;used&#8217; to power shields, weapons, engines, etc. Players have to select &#8230; <a href="https://doctormikereddy.com/2013/06/01/start-wrecking-to-boldly-roll-a-1gam-wogademo-starship-combat-dice-pool-game-for-tabletop-and-ps-vita/" class="more-link">Continue reading <span class="screen-reader-text">Start Wrecking: To Boldly Roll &#8211; a #1GAM #WoGaDeMo starship combat dice pool game (for tabletop and PS Vita!)</span> <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Made notes on ideas for design and deployment in game dev book. Main thrust is &#8220;random in&#8221; not &#8220;random out&#8221; so NO dice rolling to determine results. The idea is a (slightly) modifiable dice pool mechanic where dice are allocated to ship systems and &#8216;used&#8217; to power shields, weapons, engines, etc.</p>
<p>Players have to select strategically between handling the ship and resource management, with 2-12 actions per turn, split between command and engineering. Of course, more dice could/should be allocated for larger ships, and 1-6 mixed actions for very small ships seems workable.</p>
<p>All ships, no matter what size, will have 12 dice in the energy pool randomly rolled before combat. The ship&#8217;s capture/victory value is the total of the 12 starting dice (12-72 points, but 42 on average). A low value ship that wins will gain much honour.</p>
<p>Searched Google and BGG for &#8220;Start Wrecking&#8221;, &#8220;starship dice&#8221; etc, to check for similar game ideas, and &#8220;dice pool&#8221; for extra information on the core mechanic. Looks like the mechanic has been used before, but not the way I propose. The name &#8220;Start Wrecking&#8221; is obviously a pun, as signified by &#8220;To boldly roll&#8221;* placing us clearly in Federation space. However, I&#8217;d like to have an Imperial theme as well, to cover both major fan bases:<br />
&#8220;StraW Ars: May the Dice Be With You&#8221;** comes to mind, but doesn&#8217;t have the same finesse, somehow; &#8220;I&#8217;d like the &#8216;straw arse&#8217; dice game please&#8221;¦&#8221;</p>
<p><strong>Notes</strong><br />
* &#8220;To boldly roll&#8221;¦&#8221; is a name idea I suggested to a fellow game designer, who seems to have settled on &#8220;Boldly Rolling&#8221;. Never throw away a good pun, I say!<br />
** &#8220;May the dice be with you.&#8221; is Paco&#8217;s end tag line for the G*M*S Magazine podcast we co-host</p>
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