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	<title>
	Comments on: Javin: An update and possibly a name change	</title>
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	<description>Dr. Mike Reddy</description>
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		By: Doctor Mike Reddy		</title>
		<link>https://doctormikereddy.com/2014/11/02/javin-an-update-and-possibly-a-name-change/#comment-2997</link>

		<dc:creator><![CDATA[Doctor Mike Reddy]]></dc:creator>
		<pubDate>Sun, 10 Apr 2016 10:22:45 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://doctormikereddy.com/2014/11/02/javin-an-update-and-possibly-a-name-change/#comment-2841&quot;&gt;Michael&lt;/a&gt;.

Hi Michael. Sorry for delay in posting :-( as I&#039;ve not had too much time for blogging in the last couple of years. The ship tracking has taken a back seat of late, but we did some early tests using AR tags on ship bases, with a frosted Perspex board and IR lighting and an underneath web cam. This worked well enough, but ships did slip a bit; making the AR tags rubbery helped. The aim of the frosting was to allow projection of effects from underneath, which would enable SciFi style underplays to show ship stats, etc, and  AI movement.  We need to build a full size table, but funds are short :-(]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://doctormikereddy.com/2014/11/02/javin-an-update-and-possibly-a-name-change/#comment-2841">Michael</a>.</p>
<p>Hi Michael. Sorry for delay in posting 🙁 as I&#8217;ve not had too much time for blogging in the last couple of years. The ship tracking has taken a back seat of late, but we did some early tests using AR tags on ship bases, with a frosted Perspex board and IR lighting and an underneath web cam. This worked well enough, but ships did slip a bit; making the AR tags rubbery helped. The aim of the frosting was to allow projection of effects from underneath, which would enable SciFi style underplays to show ship stats, etc, and  AI movement.  We need to build a full size table, but funds are short 🙁</p>
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		<title>
		By: Michael		</title>
		<link>https://doctormikereddy.com/2014/11/02/javin-an-update-and-possibly-a-name-change/#comment-2841</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Thu, 07 Jan 2016 04:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://doctormikereddy.com/?p=996#comment-2841</guid>

					<description><![CDATA[I have been thinking about something entirely different than AI.  E-Sports is becoming HUGE.  It seems that X-Wing is going the route of E-Sports; however, the coverage of the 2015 World Championships was NOT a very good experience for spectators.

They had a fish eye camera rig suspended above the play table which distorted the play field.  They cut other video feeds which was fine but in general, spectators have a hard time &#039;seeing&#039; what&#039;s going on in the play field.

That is why I was thinking that having a system that tracks the miniatures in some way (I was thinking RFID to get the type of miniature and its location in 2D space).  However, it seems you already have worked out this crucial bit of tech.

Anyways, have you made any progress with the 2d location capture of the miniatures?  Are you using a camera and doing image processing or something else?

Once the 2d location data is captured, there are all sorts of interesting things one can do for visualisation especially for an E-Sport audience.  I would be keen to know where you are with this.]]></description>
			<content:encoded><![CDATA[<p>I have been thinking about something entirely different than AI.  E-Sports is becoming HUGE.  It seems that X-Wing is going the route of E-Sports; however, the coverage of the 2015 World Championships was NOT a very good experience for spectators.</p>
<p>They had a fish eye camera rig suspended above the play table which distorted the play field.  They cut other video feeds which was fine but in general, spectators have a hard time &#8216;seeing&#8217; what&#8217;s going on in the play field.</p>
<p>That is why I was thinking that having a system that tracks the miniatures in some way (I was thinking RFID to get the type of miniature and its location in 2D space).  However, it seems you already have worked out this crucial bit of tech.</p>
<p>Anyways, have you made any progress with the 2d location capture of the miniatures?  Are you using a camera and doing image processing or something else?</p>
<p>Once the 2d location data is captured, there are all sorts of interesting things one can do for visualisation especially for an E-Sport audience.  I would be keen to know where you are with this.</p>
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