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	Comments on: Javin &#8211; Java Battle of Yavin Tactical Computer	</title>
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	<link>https://doctormikereddy.com/2013/02/26/javin-java-battle-of-yavin-tactical-computer/</link>
	<description>Dr. Mike Reddy</description>
	<lastBuildDate>Sun, 02 Nov 2014 12:26:05 +0000</lastBuildDate>
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		By: Javin: Reviving my desire for an A.I. Player for X-Wing &#124; Play in Progress		</title>
		<link>https://doctormikereddy.com/2013/02/26/javin-java-battle-of-yavin-tactical-computer/#comment-1098</link>

		<dc:creator><![CDATA[Javin: Reviving my desire for an A.I. Player for X-Wing &#124; Play in Progress]]></dc:creator>
		<pubDate>Sun, 02 Nov 2014 12:26:05 +0000</pubDate>
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					<description><![CDATA[[&#8230;] been interested for a while now in Javin a projector-based visualisation tool for X-Wing, which would have several components [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] been interested for a while now in Javin a projector-based visualisation tool for X-Wing, which would have several components [&#8230;]</p>
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		<title>
		By: DoctorMikeReddy		</title>
		<link>https://doctormikereddy.com/2013/02/26/javin-java-battle-of-yavin-tactical-computer/#comment-12</link>

		<dc:creator><![CDATA[DoctorMikeReddy]]></dc:creator>
		<pubDate>Thu, 28 Feb 2013 04:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://doctormikereddy.wordpress.com/?p=548#comment-12</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://doctormikereddy.com/2013/02/26/javin-java-battle-of-yavin-tactical-computer/#comment-11&quot;&gt;SeraphTC (@SeraphTC)&lt;/a&gt;.

That&#039;s a great idea, although the computer games are less canon than the films IMHO, and game assets would be copyright. However, one I&#039;m pursuing; trying to recruit one of the final year art students to do original assets though, but anything that drives the process.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://doctormikereddy.com/2013/02/26/javin-java-battle-of-yavin-tactical-computer/#comment-11">SeraphTC (@SeraphTC)</a>.</p>
<p>That&#8217;s a great idea, although the computer games are less canon than the films IMHO, and game assets would be copyright. However, one I&#8217;m pursuing; trying to recruit one of the final year art students to do original assets though, but anything that drives the process.</p>
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		<title>
		By: SeraphTC (@SeraphTC)		</title>
		<link>https://doctormikereddy.com/2013/02/26/javin-java-battle-of-yavin-tactical-computer/#comment-11</link>

		<dc:creator><![CDATA[SeraphTC (@SeraphTC)]]></dc:creator>
		<pubDate>Thu, 28 Feb 2013 00:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://doctormikereddy.wordpress.com/?p=548#comment-11</guid>

					<description><![CDATA[This sounds really interesting!  Can I suggest (for concept purposes, ala DRADIS) that you take a look at the briefing maps from the Star Wars X-Wing series of computer games?  (X-wing, TIE Fighter, X-wing vs. TIE Fighter and X-wing Alliance).]]></description>
			<content:encoded><![CDATA[<p>This sounds really interesting!  Can I suggest (for concept purposes, ala DRADIS) that you take a look at the briefing maps from the Star Wars X-Wing series of computer games?  (X-wing, TIE Fighter, X-wing vs. TIE Fighter and X-wing Alliance).</p>
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