Audio from the presentation Emma Westecott and I made to the Nexus 09 conference.
My appearance on the Gamespot UK podcast for 12th March 09
The interview I did for Radio 5’s Pods and Blogs programme about the Global Game Jam 09
Ok this is a quick and dirty experiment: if you came here from my tweet – a tweet is a micro blog post from Twitter – then reblog the link to your followers; the twitter equivalent of sneezing. THEN when you see people you are following “sneezing” make a count for 1-7 days and email me at email@example.com or tweet or leave a comment here. For those of you who have no idea what Twitter is, Michael Webb blogged on it a while back. My Twitter account is: http://www.twitter.com/DoctorMikeReddy/
I got sent the following link by a good friend, Richard Sewell, who is a mobile app developer:
http://www.1up.com/do/newsStory?cId=3170411 which is commenting on the following youttube video:
What is incredible really, is not that someone has made an electronic calculator in the virtual “sandbox” game (Game? Maybe “toy” is a better word for it) that is “Little Big Planet” coming soon to the PS3 (That’s Playstation 3, a game console, your honour). The amazing fact is that the simulations that have been possible on cheap hardware for several years now – decades even if you consider some titles as being complex enough – are no longer the creations of the developers, but of ourselves. All the developers do is provide tools, some case studies and a few resources. Then it’s “light the blue touch paper and retire!”
Herman Hesse wrote “The Glass Bead Game” as a futuristic look at the obsession that such a simulation can have; the reality that the simulation is mimicing takes second place to the cleverness of what the simulation can do that goes beyond reality, forging a newer reality that cannot exist in Reality. I wonder if (or should that be when?) Little Big Planet 2 (or 3 or 4…) will achieve such “realitence” (reality + sentience) or if we will fall foul of “virtality” by placing greater store on a simulation than the thing that inspired it?
I have a few XBox 360 controllers that have – due to work in case you ask – not been used over the Summer. They have rechargeable battery packs that have hardly been used. However, leaving them uncharged for such a long time – we are talking months – appeared to have been too much loneliness. They decided to die from neglect. That is three of the four did, as one apparently must have been left fully charged and did not expire.
Doing a quick google confirmed that these battery packs, while costing a lot of money, are perhaps not the top end cells you might imagine. Oh well. I plugged in the charging cables a few weeks ago and got the “Oh I am charged” green light almost immediately, but pulling out the cable resulted in the controllers turning off. Buggered batteries. Oh well.
But… today I noticed that one of the three bust packs didn’t quite turn off straight away. There was a tiny bit of charge! So, I plugged the cable back in… Red (charging) light comes on… then turns green. I repeat. The red time is longer. The controller takes a few seconds more before it is dead again. I repeat. And again. And…
…now the charging cable is staying red. The battery has been healed!!!
So, if you have a dead XBox 360 rechargeable battery pack and the plug and play charging cable, it might be worth your while trying this fix. Alternatively, I can pass my healing hands over it for a fee!
Going through some old DV tapes I found one of the behind the scenes action for an XLeague.tv episode of “The Match”. I have posted it to Youtube and with luck it should appear here embedded:
http://www.youtube.com/v/B_IbUpyGopQ Let’s hope
Cross fingers it all works!
Failing that, here is the link:
that that works at least!
Only 8 of the universities offering Games related courses, according to UCAS, are not former polytechnics. Why this is has been debated by Richard Bartle at the recent Edinburgh Interactive Festival, as reported here:
Basically, Bartle makes the argument that lack of academic credibility, and more importantly the lack of research funding for games, beyond “games for education” make the discipline unattractive for the older universities. No top grade publication route means that games research is hard to include in the RAE. However, I don’t expect that this will change anytime soon, and also believe that ‘gamegogy’ – my term of the use of games development (not just playing or consumption of games) as an educational tool – has a lot to offer Education.
Please find attached the links for audio and the slides/transcript for my Games:EDU08 Manchester presentation, entitled “Oh the Cowman and the Farmer should be Friends”
Games Dev students review Onimusha 3 and discuss demons, ninjas and stuff.