I’m making a game using Sifteo Cubes for the Global Game Jam 2017. Here are some random notes, which
will may get neatened up into a sensible post-mortem.
I am using v1 cubes and software, which means the dev environment is a little flaky. For example, adding image assets involves using the SiftDev image helper tool, then reloading the code with the Load Apps tool, then refreshing the Siftulator simulation, which needs to be done, or the new graphics won’t appear. All this is very time consuming, so get your art assets sorted early.
Also peculiar with the image helper tool, is the siftbundle of image references, used to load graphics into the game, doesn’t honour file names, but seems to do something consistent, but random, which i think is creation date. This has meant I had to ‘hack’ the image loader to allow me control over asset naming in game.
Other stuff happened. Here will be links to the sdk you will need to download to run the game